
He knew that if CK pre-orders didn't make it to customers on time, he could lose the trust of fans and torpedo the future hopes of the then year-old company.Īnd so began a crunch period unlike anyone at Paradox had ever experienced.

Wester had experience in customer service. "Almost 20 percent of our yearly revenue." "They owed us a lot of money," Wester says. In 2004 Paradox Interactive's main sales channel to the United States disappeared, and along with it went two months of revenue. Not because it wasn't a good game, but because Paradox's publisher went out of business just as it was about to be released.įrom Polygon's feature, Solving Paradox: How the historical strategy game maker stayed alive. The first Crusader Kings was a game that almost sank Paradox.

That's roughly 100,000 sessions each month.įinally, the average Crusader Kings 2 player has clocked over 99 hours. The game - a hardcore, narrative dynastic simulation set in historical Europe - is played by 12,500 people every day. Sales of DLC and expansions are over 7 million units. And yes, that number is spread across Linux, Mac and Windows PC. It took more than two years to get there.

Crusader Kings 2, a flagship title from the Swedish strategy game maker Paradox Interactive, has sold over 1 million copies.
